Or with the buttons:
When you use a touch screen you can press these buttons with both thumbs. As long as a thumb
rests on the screen Goldpusher continues walking. You can shift your thumbs to another button
without lifting it from the screen. This allows for making a fast turn. The up and down buttons
are repeated on both sides of the screen, to allow fast switching of direction.
The buttons can be hidden in the menu.
Or, when you use a touch screen, move Goldpusher with a drag into the direction you want him to move.
As long as you hold your finder on the screen, Goldpusher continues walking. As soon
as you lift your finger Goldpusher stops.
When you touch the screen with a second finger, Goldpusher throws a spade (if he has any).
In the menu you can change the drag sensitivity, which is
the number of pixels you need to move your finger before Goldpusher starts moving into that direction)
The object of the game is to get the pot of gold directly on top of the rainbow:
Correct
Wrong
Wrong
When you can't get the goldpot on the rainbow (some rooms are very difficult) you can watch
the solution. Click the Menu button and then click on 'Solution' in the menu panel. (or just
press key: s)
Goldpusher moves in a strange world not known to us.
The main structure of this world are the 'wallpieces'. There are many of those wallpieces. A few
examples:
Or bigger:
Goldpusher and the monsters can't walk through these wallpieces: they are solid and unmovable.
Other solid objects can be moved:
The Rock
The Iron Ball
The Balloon
The goldpot
Goldpusher is killed by all monsters, falling Rocks, Iron Balls or Goldpots: ARGHHH:
But NOT by rising Balloons!!
Pausing and Saving in the middle of a room
Pressing 'P' or the pause button pauses the game. Goldpusher flashes to indicate that
the game is paused.
Pausing the game also saves the current situation. When Goldpusher dies (or when you abort)
later on, you automatically turn back to the saved situation. So you don't have to start all over
again.
If you want to start the room from the beginning you have to abort twice in succession.
The Orc
Movement: movedumb
Killed by: Rocks, Balloons, Iron Balls and Goldpots
The Spider
Its movement is called 'Dalek': It just takes the shortest path to Goldpusher. When an object blocks
its way, it backs off in a random direction for a short while in the "movedumb" fashion. Then it
tries the shortest way to Goldpusher again.
You'd better check it out in Room 16, because this story might seem a bit confusing
Killed by: Rocks, Balloons, Iron Balls and Goldpots
The Ice Bear
Movement: movedumb
Killed by: Rocks, Balloons, Iron Balls and Goldpots
Special: Because of its strength, the Ice Bear can
push Rocks and Balloons too!! However, Iron Balls
and Goldpots he can't push.
The Ice Bear pushes the Rock
The snail (or other monster) turns
The Ice Bear turns when it runs into an Iron Ball or a Goldpot.
When a Balloon (or Rock) is pushed against another solid object Goldpusher
crushes the Balloon (or Rock).
The Ice Bear doesn't have that ability and turns when it bumps against such an object.
The Rock-Crusher
Movement: movedumb
Killed ONLY by: Iron Balls and Goldpots.
Special: This beast has got a strange ability. Because of it's hard drill-nose, it crushes every Rock
or Balloon he encounters. However, even Rock-Crusher can't crush an Iron Ball or Goldpot.
Goldpusher can only crush a Rock when it is blocked by
another solid object. Here you see that Rock-Crusher always crushes a rock and turns,
while Goldpusher just pushes the rock.
Especially Ice Bears and Rock-Crushers are monsters you can often 'use'.
For example: Let the Ice Bear move a Rock or Balloon which you can't reach.
Rock Crusher can't crush an Iron Ball. He only turns.
Rock Crusher crushes Balloons too
Scoring
For every room completed you get a bonus reward. The amount of bonus points is shown in
the title bar of the window and corresponds to the difficulty of the room. (10 to 400 points).
Killing a monster also adds a small bonus: 3 points for a Snail, 6 points for an Orc, 10 points
for the Spider, Ice Bear and Rock Piercer. These points are lost again when you abort or when
Goldpusher dies.
Topscore, Saving and Loading
You can save your progress and current score on the server. You choose a player name that
you will see in the top score list, and a password. The password is not displayed but protects
your entry from other users (using your player name and progress).
You can can continue solving more rooms at any later time by loading your saved game. Your
progress and score are restored and you can continue to improve your results.
When you solve a room the total score is updated with the bonus points gained for this room.
Completed rooms are marked red in the GoTo dialog. You can replay a completed room but
you cannot gain bonus points from this room any more.
Using the editor
When you click the Edit Room button in the Menu the current room is displayed in the Editor.
Here you can modify the room, change background, title and score or even clear the room and
make a complete new one.
The Add button adds the edited room as a new puzzle to the end of the list of existing rooms.
The Replace button overwrites the current room with the edited one and when the room number is
changed, it moves the room to the given position. Only your own rooms can be replaced or deleted.
In the GoTo dialog, edited rooms are listed after room 120 (room number > 120)
Edited rooms are marked with the user name of the creator (in the title bar when playing and
in the GoTo dialog).
Edited rooms are saved on the server when the player is logged in.
To log in: press button "Load/Save" in the menu and choose user name/password.
When the player is not logged in, edited rooms are saved in the local storage of the browser.
You can transfer a room from local storage to the server by clicking the Replace button for that
room while being logged in. (not all browsers have local storage and if they have, it may be
disabled. For instance, disabling cookies also disables the local storage feature)
The score values of completed user rooms (room number > 120) are counted separately and displayed below the total
score in the main window as "own score" value. This value does not count for the top score list.
Recording solutions
When you click the Record Solution button in the Menu, the current room is reset to its start
position and playing is paused. Below the score display you see the text "Recording" in red to
remind you that your moves are going to be recorded as a new solution.
Then, solve the room normally (with arrow keys or direction buttons) and as soon as you push
the gold pot onto the rainbow, a message pops up telling you that the room (with solution) has been
saved.
During recording you can also pause to take a snap shot and use abort to return to the last
snapshot. Just like you do while playing normally.
You can only save recorded solutions for your own rooms. These are the rooms that you have
saved with the editor (room numbers > 120). For rooms that are not your own, the recorded solution
stays in memory and can be replayed (with the Solve button), but will be lost when you close the
browser.
When you have recorded a solution for a room that is your own but is not stored on the server,
you can transfer the room (solution included) to the server by logging in, opening the editor and
pressing the "Replace room" button.
Keyboard Shortcuts
8, up, k:
go up
4, left, h:
go left
5, down, j:
go down
6, right, l:
go right
space:
Throw last object picked up
p:
Pause/Continue, also takes snapshot
a:
Abort current game position, return to snapshot position.
If no snapshot available return to start position.